B.Arch CurriculumFree, forever
A tribute to Amogh N P
Design Thinking
Good interiors do not start with a mood board — they start with a person. Design thinking is the human-centred, iterative method for turning a fuzzy problem into a fitted solution: you empathise with the people who will live in the space, define the real problem, ideate widely, prototype cheaply, and test with users — looping back as you learn. This practical course teaches the five modes and the Double Diamond, the tools (empathy maps, journey maps, brainstorming, SCAMPER), and how to present a whole process as a portfolio story. It is taught honestly, with the myths flagged — it is not a rigid five-step recipe, and its tools were not invented by any one firm.
Course byAmogh N P· Architect & interior designer
The syllabus
5 units · 5 liveA foundation practical of the Interior Design curriculum. All 5 units are live as full interactive lessons, each with original zoomable diagrams, a self-assessment quiz and a studio task.
Unit 1 — Introduction to Design Thinking
LiveWhat design thinking is — human-centred, iterative and solution-focused; its purpose and benefits; the desirability-feasibility-viability balance; its layered history (Simon 1969, the design-methods movement, wicked problems, IDEO and the Stanford d.school, Tim Brown 2008, Roger Martin); and the fundamental cognitive rhythm of divergent versus convergent, creative versus critical thinking. Taught honestly as a useful but contested lens.
Unit 2 — The Five-Stage Framework
LiveThe Stanford d.school's five modes — Empathize, Define, Ideate, Prototype, Test — with an interior case running through each; why the process is iterative and NON-linear (you loop back); the UK Design Council's Double Diamond (Discover, Define, Develop, Deliver) as a companion model; the diverge-converge rhythm; and 'designing the right thing' versus 'designing the thing right'.
Unit 3 — Techniques by Stage
LiveThe working techniques of each mode — Empathize (asking the right questions, observation, immersion; empathy is research, not guessing); Define (point-of-view statements, How-Might-We questions, connecting the dots); Ideate (brainstorming rules, divergent generation, deferring judgment); Prototype (low- vs high-fidelity, build-to-learn, prototype types for interiors — sketches, boards, models, mock-ups, 3D); and Test (testing with users, feedback grids, iterating).
Unit 4 — Tools & Practices
LiveThe design-thinking toolkit — the empathy map (says/thinks/does/feels), the affinity diagram (the KJ method), the project wall, mind mapping, and the user journey map; storytelling; surfacing and testing assumptions; the pitfalls of design thinking; and idea-generation methods with correct attribution — brainstorming (Osborn's rules) and SCAMPER (Eberle, built on Osborn).
Unit 5 — The Final Project
LivePresenting a complete design-thinking process for a chosen interior problem — the deliverables mapped to each stage (research evidence, empathy map and journey map, POV and HMW, ideation, prototypes, test feedback, iteration narrative, resolved design and reflection); what a strong 'process story' looks like; and the weak submissions to avoid (empathy-washing, a loop-free march, testing that is just asking if people like it).
Course outcomes
What you will be able to doExplain what design thinking is — human-centred, iterative, solution-focused — and its history.
Distinguish creative (divergent) from critical (convergent) thinking and know which mode you are in.
Apply the five modes (and the Double Diamond) to an interior design problem.
Use the techniques of each stage — empathy, POV/HMW, ideation, prototyping, testing.
Use the visual tools — empathy map, affinity diagram, journey map, brainstorming, SCAMPER.
Present a complete, iterative design-thinking process for a chosen interior problem.
The author
Amogh N P
Architect, interior designer, and creative polymath. Studio Matrx began in his notebooks — his vision of design made honest, useful, and open to everyone. Its Academy is written and taught in his memory, and free, forever.
More about Amogh →Good interiors start with a person, not a mood board
Empathise, define, ideate, prototype, test — looping back as you learn. The five modes, the tools, and how to present a whole process. Read the five units, try the tools, then test yourself.
The curriculum is free, forever
