Studio Matrx Monthly · Volume 1 · Issue 2 · July 2026
Amogh N P
 In loving memory of Amogh N P — Architect · Designer · Visionary 
Studio Matrx — Academy
B.Arch Curriculum
Interior Design · Semester 1 · Practical

Design Thinking

Good interiors do not start with a mood board — they start with a person. Design thinking is the human-centred, iterative method for turning a fuzzy problem into a fitted solution: you empathise with the people who will live in the space, define the real problem, ideate widely, prototype cheaply, and test with users — looping back as you learn. This practical course teaches the five modes and the Double Diamond, the tools (empathy maps, journey maps, brainstorming, SCAMPER), and how to present a whole process as a portfolio story. It is taught honestly, with the myths flagged — it is not a rigid five-step recipe, and its tools were not invented by any one firm.

Course byAmogh N P· Architect & interior designer
Units5
Outcomes6
Credits3
ForeverFree
Design Thinking

The syllabus

A foundation practical of the Interior Design curriculum. All 5 units are live as full interactive lessons, each with original zoomable diagrams, a self-assessment quiz and a studio task.

1

Unit 1Introduction to Design Thinking

Live

What design thinking is — human-centred, iterative and solution-focused; its purpose and benefits; the desirability-feasibility-viability balance; its layered history (Simon 1969, the design-methods movement, wicked problems, IDEO and the Stanford d.school, Tim Brown 2008, Roger Martin); and the fundamental cognitive rhythm of divergent versus convergent, creative versus critical thinking. Taught honestly as a useful but contested lens.

CO1CO2
2

Unit 2The Five-Stage Framework

Live

The Stanford d.school's five modes — Empathize, Define, Ideate, Prototype, Test — with an interior case running through each; why the process is iterative and NON-linear (you loop back); the UK Design Council's Double Diamond (Discover, Define, Develop, Deliver) as a companion model; the diverge-converge rhythm; and 'designing the right thing' versus 'designing the thing right'.

CO3
3

Unit 3Techniques by Stage

Live

The working techniques of each mode — Empathize (asking the right questions, observation, immersion; empathy is research, not guessing); Define (point-of-view statements, How-Might-We questions, connecting the dots); Ideate (brainstorming rules, divergent generation, deferring judgment); Prototype (low- vs high-fidelity, build-to-learn, prototype types for interiors — sketches, boards, models, mock-ups, 3D); and Test (testing with users, feedback grids, iterating).

CO4
4

Unit 4Tools & Practices

Live

The design-thinking toolkit — the empathy map (says/thinks/does/feels), the affinity diagram (the KJ method), the project wall, mind mapping, and the user journey map; storytelling; surfacing and testing assumptions; the pitfalls of design thinking; and idea-generation methods with correct attribution — brainstorming (Osborn's rules) and SCAMPER (Eberle, built on Osborn).

CO5
5

Unit 5The Final Project

Live

Presenting a complete design-thinking process for a chosen interior problem — the deliverables mapped to each stage (research evidence, empathy map and journey map, POV and HMW, ideation, prototypes, test feedback, iteration narrative, resolved design and reflection); what a strong 'process story' looks like; and the weak submissions to avoid (empathy-washing, a loop-free march, testing that is just asking if people like it).

CO6

Course outcomes

1
Understand

Explain what design thinking is — human-centred, iterative, solution-focused — and its history.

2
Analyse

Distinguish creative (divergent) from critical (convergent) thinking and know which mode you are in.

3
Apply

Apply the five modes (and the Double Diamond) to an interior design problem.

4
Apply

Use the techniques of each stage — empathy, POV/HMW, ideation, prototyping, testing.

5
Apply

Use the visual tools — empathy map, affinity diagram, journey map, brainstorming, SCAMPER.

6
Create

Present a complete, iterative design-thinking process for a chosen interior problem.

A

The author

Amogh N P

Architect, interior designer, and creative polymath. Studio Matrx began in his notebooks — his vision of design made honest, useful, and open to everyone. Its Academy is written and taught in his memory, and free, forever.

More about Amogh →

Good interiors start with a person, not a mood board

Empathise, define, ideate, prototype, test — looping back as you learn. The five modes, the tools, and how to present a whole process. Read the five units, try the tools, then test yourself.

The curriculum is free, forever