
Tools & Practices
Empathy maps, journey maps, brainstorming and SCAMPER — attributed right.
Design thinking runs on visual tools — the empathy map, the affinity diagram, the journey map — and on idea-generation methods: brainstorming under Osborn’s rules, and SCAMPER. Attributions matter, and they are corrected here: SCAMPER is not an IDEO tool, the empathy map is Gray’s, the affinity diagram is Kawakita’s KJ method.
Learning objectives
By the end of this lesson, you will be able to — mapped to the course outcomes for Design Thinking:
Use the empathy map, affinity diagram and journey map to synthesise research.
Run a brainstorming session under Osborn's rules.
Use SCAMPER to generate variations on an interior idea.
Attribute the tools correctly and name the pitfalls of design thinking.
Visual tools
Externalise and synthesise research — the says/thinks/does/feels map, clustering into themes, and mapping the user’s journey to find the pain points.[3, 4]
Says · thinks · does · feels
A canvas capturing four facets of a user — SAYS, THINKS, DOES, FEELS — to build a shared, externalised picture and surface contradictions (says 'I love hosting' but eats in the kitchen because the table is always covered). Attribution: created at the consultancy XPLANE by Dave Gray and popularised via Gamestorming (2010) — NOT an IDEO or d.school invention.[3]
Generating ideas — attributed right
Brainstorm under Osborn’s four rules, and use SCAMPER (Eberle, on Osborn’s checklist) to push a stuck idea sideways — plus surfacing assumptions and the pitfalls to avoid.[1, 2, 4]
The four rules
Brainstorming was coined and codified by the advertising executive Alex Osborn in Applied Imagination (1953). His four rules: defer judgment; go for quantity; welcome wild ideas; combine and build on others. A nuance worth teaching: solo idea-writing then pooling ('brainwriting') often out-produces a free-for-all group — the rules are sound, but how you run the session matters.[4]
Try SCAMPER
Tap a letter to see its prompt and an interior example on the running case.
SCAMPER · trigger idea variations
S — Substitute
Swap a component or material for another.
Eberle’s mnemonic (1971), built on Osborn’s idea-spurring checklist — a way to push a stuck idea sideways.
At a glance
| Aspect | Common belief | The reality |
|---|---|---|
| Empathy map | Myth: a d.school invention | Reality: Dave Gray / XPLANE (Gamestorming, 2010) |
| Affinity diagram | Myth: an IDEO tool | Reality: the KJ method — Jiro Kawakita, 1960s |
| Brainstorming | Myth: no rules | Reality: Osborn's four rules (1953) |
| SCAMPER | Myth: invented by IDEO | Reality: Eberle (1971), built on Osborn's checklist |
| Risk | Real design thinking | 'Innovation theatre' if done superficially |
Key terms
A says/thinks/does/feels canvas of a user (Gray, XPLANE).
Clustering sticky-note observations into themes (Kawakita).
The user's experience over time, with emotional highs and lows.
Group idea generation under Osborn's four rules (1953).
Eberle's mnemonic (1971) for idea variations, built on Osborn's checklist.
The pitfall of lots of sticky notes but no real change.
Studio task
For a room you know, fill a says/thinks/does/feels empathy map for one occupant, then run all seven SCAMPER prompts on one fixed element (say, the storage) and keep the three most promising variations. Name one assumption you are making and how you would test it.
Self-assessment
1. The four facets of an empathy map are —
2. SCAMPER was devised by —
3. Which is a genuine pitfall of design thinking?
Recap
References & further reading
- [1]Idris Mootee, Design Thinking for Strategic Innovation, Wiley, 2013 (tools and cautions).
- [2]Bob Eberle, SCAMPER: Games for Imagination Development, 1971 (built on Osborn's checklist).
- [3]Dave Gray, Sunni Brown & James Macanufo, Gamestorming, O'Reilly, 2010 (the empathy map).
- [4]Alex F. Osborn, Applied Imagination, Scribner's, 1953; Jiro Kawakita, the KJ method (affinity diagram).
Further reading
- Idris Mootee — Design Thinking for Strategic Innovation.
- Dave Gray et al. — Gamestorming.
- Alex F. Osborn — Applied Imagination.
Sources gathered and fact-checked June 2026. Published values vary by source, sample and method — treat as indicative and confirm against the cited standard before structural use.
The author
Amogh N P
Architect, interior designer, and creative polymath. Studio Matrx began in his notebooks — his vision of design made honest, useful, and open to everyone. Its Academy is written and taught in his memory, and free, forever.
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