Amogh N P
 In loving memory of Amogh N P — Architect · Designer · Visionary 
A pedestrian-scaled urban street seen at eye level — continuous building frontages enclosing a tree-lined public street with people walking, the buildings forming the walls of an outdoor room: urban design as the space between buildings.
Unit IUrban Design

Introduction to Urban Design

The discipline of the space between buildings, and how to read city form.

≈ 35 min + studio task

Architecture designs the building; town planning draws the land-use map; urban design works in the gap — it designs the space between buildings, the public realm and the three-dimensional form of the city. Named as a discipline at the 1956 Harvard conference, it is the art of arranging buildings and spaces in relation to one another. This first unit teaches you to read city form: the figure-ground relationship and the Nolli map, townscape elements, urban scale and massing, and the quality of urban enclosure — the width-to-height (D/H) ratio that decides whether a street feels like an outdoor room or an empty void.

Learning objectives

By the end of this lesson, you will be able to — mapped to the course outcomes for Urban Design:

1
CO1 · Understand

Distinguish urban design from architecture and town planning by scale and what it uniquely addresses.

2
CO1 · Understand

Read city form through the figure-ground relationship and the Nolli-map idea of the continuous public realm.

3
CO1 · Understand

Explain urban scale, massing, townscape and behavioural use of space.

4
CO1 · Apply

Use the width-to-height (D/H) ratio to judge the quality of urban enclosure of a street or square.

Where urban design sits

Three disciplines, three scales

Architecture designs the building, planning draws the regional land-use map, and urban design works in between — designing the public realm, the space between buildings.[1, 9]

Architecture · Urban design · Planning TOWN PLANNING region · 2-D land use URBAN DESIGN space between building the object Architecture designs the building. Urban design designs the space BETWEEN the buildings — the street, the square, the public realm. Planning draws the land-use map. A building can be brilliant and its street still dead — UD is concerned with the street.
DiagramThree disciplines at three scales — architecture designs the building, urban design the space between buildings, town planning the region

Building → public realm → region

Three disciplines work at three scales. ARCHITECTURE designs the single building and its interior — the object, the figure. TOWN/CITY PLANNING works at the regional and statutory scale — two-dimensional land use, zoning, transport networks, demographics and the master plan. URBAN DESIGN sits in between: it designs the space BETWEEN buildings — streets, squares, the public realm, the grouping and massing of buildings, and the three-dimensional form of the city. It works in the gap that architecture (too small) and planning (too abstract and flat) each leave open.[1, 9]

Solid, void, scale and enclosure

Reading city form

Urban design's most basic drawing is the figure-ground — reading the city as solid mass and open void. The Nolli map of Rome (1748) rendered the whole public realm, even building interiors, as continuous white.[2, 9]

Solid & void — the figure-ground built mass = figure (solid) open space = ground (void) Invert which is figure and which is ground, and the structure of the public realm appears.
DiagramThe figure-ground relationship — built mass as solid figure and open space as void, revealing the structure of the public realm

Solid and void

The figure-ground relationship reads the city as a reciprocal pattern of built mass (figure/solid, drawn black) and open space (ground/void, drawn white). Inverting which is figure and which is ground reveals the STRUCTURE of the public realm — whether the open spaces form a connected system or are just left-over gaps. It is urban design's most basic analytical drawing.[2, 9]

Quality of enclosure — the D/H ratio D (width) H (height) D/H ≈ 1balanced — an outdoor room D/H < 1intimate / tight D/H > 4enclosure lost — reads as open Ashihara's rule of thumb — a perceptual heuristic, not a law. Cite your author.
DiagramThe width-to-height (D over H) enclosure ratio of a street section — at one it feels balanced, above four enclosure is lost
Interactive

Does this street feel enclosed?

Set a street's width and the height of its enclosing walls, and watch the width-to-height (D/H) ratio classify the quality of enclosure — intimate, balanced, open, or lost.

Quality of enclosure · move the sliders

1.20

D / H ratio

Balanced

enclosure

Ashihara's comfortable range — you read both the buildings and the sky; the classic feel of a good street or square.

D = 18 mH = 15 m

street section

Indicative — D/H thresholds are perceptual heuristics (Ashihara; Lynch), not fixed laws.

The introduction in one table

At a glance

AspectOneThe other
ScaleArchitecture: the single buildingUrban design: the space between buildings
DimensionTown planning: 2-D land use, policyUrban design: 3-D form, experienced
Primary materialArchitecture: the object / figureUrban design: the public realm / void
Judged byArchitecture: the building's qualityUrban design: how the place is used
Enclosure heuristicMyth: D/H is a fixed lawReality: a perceptual rule of thumb — cite the author
Vocabulary

Key terms

Urban design

The design of the space between buildings — the public realm and three-dimensional city form, between architecture and planning.

Public realm

The network of streets, squares and open spaces accessible to all — urban design's primary material.

Figure-ground

A drawing reading the city as solid (built figure) versus void (open ground) to reveal the structure of space.

Nolli map (1748)

Giambattista Nolli's figure-ground map of Rome that rendered all public space — even building interiors — as continuous white.

Townscape

Cullen's art of giving visual coherence to the everyday urban scene at eye level.

Urban scale

The perceived size of spaces and elements relative to the human body and movement.

Massing

The three-dimensional bulk, height and grouping of building volumes and the voids they shape.

D/H ratio

Width-to-height ratio of a street/square; a perceptual gauge of enclosure (≈1 balanced; >4 enclosure lost).

Apply it

Studio task

Pick a street or square you know well. Sketch its figure-ground (buildings black, spaces white) for one block. Then estimate its width-to-height ratio with the enclosure explorer and say whether it feels intimate, balanced or open — and whether that matches how the place actually feels to walk through. Note one thing the urban design (not the architecture) could do to improve it.

Check your understanding

Self-assessment

1. Urban design is best described as the design of —

2. The 1748 Nolli map of Rome is the canonical example of —

3. A street with a width-to-height (D/H) ratio of about 1 generally feels —

In a nutshell

Recap

Urban design designs the space BETWEEN buildings — the public realm — between architecture (the building) and planning (the land-use map).
It was named as a discipline at the 1956 Harvard conference; Spreiregen called it the architecture of towns and cities.
The figure-ground relationship and the Nolli map (1748) read the city as solid versus void to reveal the structure of public space.
Urban scale, massing and townscape decide whether a place feels human; behaviour — actual use — is the final test.
The D/H ratio gauges enclosure (≈1 balanced, >4 enclosure lost) — but it is a perceptual heuristic, not a law.
The evidence

References & further reading

  1. [1]Carmona, M., Heath, T., Oc, T. & Tiesdell, S. — Public Places, Urban Spaces: The Dimensions of Urban Design (Architectural Press, 2003).
  2. [2]Nolli, Giambattista — La Nuova Pianta di Roma (figure-ground map of Rome), 1748.
  3. [3]Cullen, Gordon — The Concise Townscape (Architectural Press, 1971; first as Townscape, 1961).
  4. [9]Spreiregen, Paul D. — Urban Design: The Architecture of Towns and Cities (McGraw-Hill, for the AIA, 1965).
  5. [10]Watson, D., Plattus, A. & Shibley, R. (eds.) — Time-Saver Standards for Urban Design (McGraw-Hill, 2003).
  6. [11]Ashihara, Yoshinobu — The Aesthetic Townscape (MIT Press, English ed. 1983) — the D/H enclosure ratio.

Further reading

  • Paul D. Spreiregen — Urban Design: The Architecture of Towns and Cities (1965).
  • Matthew Carmona et al. — Public Places, Urban Spaces (2003).
  • Yoshinobu Ashihara — The Aesthetic Townscape (1983).

Sources gathered and fact-checked June 2026. Published values vary by source, sample and method — treat as indicative and confirm against the cited standard before structural use.